# @pierre/trees > An open source file tree rendering library for the web. Built for extreme performance on large trees, with React and vanilla JS APIs, SSR support, and customizable styling. - Package: `@pierre/trees` on [npm](https://www.npmjs.com/package/@pierre/trees) - GitHub: https://github.com/pierrecomputer/pierre - Docs: https://trees.software/docs ## Overview > **Warning:** **Trees is in beta.** Start from the public React, vanilla, and SSR entry > points on this page. Expect refinements and small API changes between beta > releases. **Trees** uses one path-first model. The model works the same across React, vanilla, and SSR hydration. Selection, focus, search, rename, drag and drop, Git status, and row annotations all use canonical paths. These docs are guide-first. First, select your runtime. Next, shape the tree data before it reaches the UI. Then add search, item actions, styling, icons, row signals, or SSR when you need them. ## Build with agents ### Agent skill Install the [`trees` agent skill](https://www.skills.sh/pierrecomputer/pierre/trees) with the [Skills CLI](https://skills.sh/docs/cli) for access to the entire API and common recipes, regardless of your integration method. ### Prompt an agent Alternatively, you can copy-paste this prompt to your agent to install the skill and point it to these docs as plain-text. The "For Agents" button on the [home page](/) copies the same prompt. ### Plain-text docs Our documentation is also available in condensed Markdown text, available in two versions: - [llms.txt](/llms.txt) is a short index of the sections - [llms-full.txt](/llms-full.txt) is the everything in the docs — prose, API tables, and code examples Copy and paste as needed, or provide the URLs to your agent. **Agent Prompt** (`prompt.md`): ```text Set up @pierre/trees in this project. Install its agent skill first so you have the full API reference: npx skills add pierrecomputer/pierre --skill trees Then follow that skill to add @pierre/trees. Docs: https://trees.software/docs Full reference for LLMs: https://trees.software/llms-full.txt ``` **Agent Skill Install** (`agent-skill.sh`): ```bash npx skills add pierrecomputer/pierre --skill trees ``` `@pierre/trees` gives you one path-first model and two primary runtime entries: a thin React layer in [`@pierre/trees/react`](#get-started-with-react) and the vanilla class in [`@pierre/trees`](#get-started-with-vanilla). ### Choose your integration #### 1. Path-first identity Use canonical path strings as the public identity for each item in the tree. For example, `src/components/Button.tsx` is more than a label on screen. It is the value that you read from selection state. It is the path that you focus in code. It is also the target that you rename or move later. To learn the shared terms behind this rule, read [Shared concepts](#shared-concepts). #### 2. React vs Vanilla JS Use the React entry point when your UI is already in React. For more information, read the [getting started with React](#get-started-with-react) guide. Use the vanilla class in two cases. Use it when your app is not React-based. Also use it when another framework must own the lifecycle around an imperative model. For more information, read [getting started with vanilla JS](#get-started-with-vanilla). #### 3. Understand tree-shape Both runtimes use the same tree data. Small examples can start with raw `paths`. But real application trees must move to prepared input. This step prevents the client from doing the shaping work on every load. Read [Shape tree data for fast rendering](#shape-tree-data-for-fast-rendering) after your runtime quickstart. This step applies to both React and vanilla JS. **Choose Integration React Example** (`project-tree.tsx`): ```tsx import { FileTree, useFileTree } from '@pierre/trees/react'; export function ProjectTree({ paths }: { paths: readonly string[] }) { const { model } = useFileTree({ paths, search: true }); return ; } ``` **Choose Integration Vanilla Example** (`mount-tree.ts`): ```typescript import { FileTree } from '@pierre/trees'; const fileTree = new FileTree({ paths: ['README.md', 'src/index.ts', 'src/components/Button.tsx'], search: true, }); const container = document.getElementById('project-tree'); if (container instanceof HTMLElement) { fileTree.render({ fileTreeContainer: container }); } ``` ### Get started with React Use the React entry point when your UI is already in React. The hook creates one stable tree model. The component mounts that model into the host element. #### Install `@pierre/trees` Use the package root for the vanilla runtime. Use the `/react` entry point for the React wrapper. #### Create the model with `useFileTree(...)` `useFileTree(...)` from `@pierre/trees/react` creates the model one time for the component lifetime. Later option changes do not update the model. Update the model through methods when the tree data or runtime behavior changes after mount. The methods include `resetPaths(...)`, `setComposition(...)`, `setGitStatus(...)`, and `setIcons(...)`. For small trees, pass raw `paths`. For scalable trees, use `preparedInput`. Create `preparedInput` on the server or another non-UI boundary. Read [Shape tree data for fast rendering](#shape-tree-data-for-fast-rendering) after this quickstart if you must still decide how to shape that input. #### Render with `` `` is a thin React wrapper over the model. It mounts the tree into the host element. It forwards normal host props such as `className` and `style`. It also hydrates existing server output when you pass `preloadedData` later. Keep the mental model simple. The model owns the tree state. The React component renders it. #### Read and update tree state through the model React code reads snapshots from the model through selector hooks. React code writes back through model methods. Use `useFileTreeSelector(model, selector, equality?)` when sibling UI needs a custom derived snapshot. This hook does not rerender on unrelated tree changes. For the shared interaction terms, read [Navigate selection, focus, and search](#navigate-selection-focus-and-search) and [React API](#react-api). #### Use simple `paths` input only when the tree is small Raw `paths` is the low-ceremony path for demos, tests, and very small static trees. It is not the scalable default. Move the shape or sort work out of the UI when the tree becomes expensive on the client. #### Move to prepared input before the tree gets expensive Use this recommended scale path: 1. Load canonical paths on the server or another non-UI boundary. 2. Prepare the tree input one time. 3. Pass `preparedInput` into `useFileTree(...)`. Use `preparePresortedFileTreeInput(...)` when the server already knows the final order. It is the highest-performance prepared-input variant. The client can skip both the shaping work and the extra sorting work. #### Add SSR later when first paint matters Hydration builds on top of the same model-first React story. The client still calls `useFileTree(...)`. The React wrapper still renders the same model. The one difference is that the tree starts from preloaded server output. Continue with [SSR](#ssr) and [SSR API](#ssr-api) when you need that flow. **React Quickstart Install** (`install.sh`): ```bash pnpm add @pierre/trees # npm: npm install @pierre/trees # bun: bun add @pierre/trees # yarn: yarn add @pierre/trees ``` **React Quickstart Project Tree** (`project-tree.tsx`): ```tsx import { FileTree, useFileTree } from '@pierre/trees/react'; import type { FileTreePreparedInput } from '@pierre/trees'; interface ProjectTreeProps { preparedInput: FileTreePreparedInput; } export function ProjectTree({ preparedInput }: ProjectTreeProps) { const { model } = useFileTree({ preparedInput, search: true, initialExpandedPaths: ['src', 'src/components'], }); return ( ); } ``` **React Quickstart Searchable Tree** (`searchable-tree.tsx`): ```tsx import { FileTree, useFileTree, useFileTreeSearch, useFileTreeSelection, } from '@pierre/trees/react'; export function SearchableTree({ paths }: { paths: readonly string[] }) { const { model } = useFileTree({ paths, fileTreeSearchMode: 'hide-non-matches', search: true, }); const selectedPaths = useFileTreeSelection(model); const search = useFileTreeSearch(model); return (
search.setValue(event.target.value)} placeholder="Search files" />

{selectedPaths.length} item(s) selected.

); } ``` ### Get started with vanilla Use the vanilla runtime in two cases. Use it when your app is not React-based. Also use it when another framework must own the lifecycle around an imperative tree model. `new FileTree(...)` creates the model. `render(...)` or `hydrate(...)` attaches the model to the DOM. #### Install `@pierre/trees` #### Create the model with `new FileTree(...)` The class instance is the runtime entry point and the state surface. For small trees, pass raw `paths`. For scalable trees, use `preparedInput`. Create `preparedInput` outside the UI. #### Render into a host element `render({ fileTreeContainer })` mounts the model into an existing host element. Use `render({ containerWrapper })` instead when the runtime must create the host for you. Keep the boundary clear. The model owns the tree state. The mounted host only renders that state. Do not read the DOM to find the selected item or the current focus. Read and update those values through the model. #### Read and update tree state through the model The instance gives you direct read methods, item handles, and imperative controls. Call explicit model methods when the surrounding data changes. The methods include `resetPaths(...)`, `setComposition(...)`, `setGitStatus(...)`, and `setIcons(...)`. Do not build the model again in place. #### Use simple `paths` input only when the tree is small Raw `paths` is the low-ceremony path for demos, tests, and small static trees. It is not the recommended setup for repo-scale or workspace-scale trees. #### Move to prepared input before the tree gets expensive Use this recommended scale path: 1. Load canonical paths outside the UI. 2. Prepare the tree input one time. 3. Construct `new FileTree({ preparedInput, ... })`. Use `preparePresortedFileTreeInput(...)` when the server or indexer already knows the final order. It is the better fit because the client can skip the extra sorting work. #### Add SSR later when server rendering matters Hydration builds on top of the same class-first runtime. The client still creates `new FileTree(...)`. But the client does not render fresh markup. Instead, it attaches that model to server-rendered tree output with `hydrate({ fileTreeContainer })`. Continue with [SSR](#ssr) and [SSR API](#ssr-api) when you need that flow. #### Advanced note: wrapping the vanilla model in another framework Keep the same ownership boundary when you wrap the vanilla model in another framework: - create and own the `FileTree` instance from that framework's lifecycle - mount or unmount around the instance - keep all tree reads and writes on the model This approach keeps React as the only first-class wrapper surface. It does not change how the model works. **Vanilla Quickstart Imperative Usage** (`imperative-usage.ts`): ```typescript const fileTree = new FileTree({ paths: ['README.md', 'src/index.ts', 'src/components/Button.tsx'], search: true, }); fileTree.render({ fileTreeContainer: container }); fileTree.focusPath('src/index.ts'); fileTree.openSearch('button'); const selectedPaths = fileTree.getSelectedPaths(); const matchingPaths = fileTree.getSearchMatchingPaths(); const focusedPath = fileTree.getFocusedPath(); const buttonItem = fileTree.getItem('src/components/Button.tsx'); buttonItem?.select(); ``` **Vanilla Quickstart Install** (`install.sh`): ```bash pnpm add @pierre/trees # npm: npm install @pierre/trees # bun: bun add @pierre/trees # yarn: yarn add @pierre/trees ``` **Vanilla Quickstart Mount Project Tree** (`mount-project-tree.ts`): ```typescript import { FileTree, type FileTreePreparedInput } from '@pierre/trees'; export function mountProjectTree( container: HTMLElement, preparedInput: FileTreePreparedInput ) { const fileTree = new FileTree({ preparedInput, search: true, initialExpandedPaths: ['src', 'src/components'], }); container.style.height = '320px'; fileTree.render({ fileTreeContainer: container }); return fileTree; } ``` ### Shape tree data for fast rendering Shape the tree before it reaches the UI when the dataset is large. Then this out-of-UI preparation is worth the effort. Trees treats prepared input as a first-class public concept. It is not an internal optimization trick. #### Start with server-prepared input for scalable trees `prepareFileTreeInput(...)` lets the client skip repeated tree-shape work. Do this preparation on the server, a loader, or another non-UI boundary. That boundary already has the full path list. The client still uses the same path-first model. Only the expensive preparation step moves earlier. #### Pass `preparedInput` into the runtime Both primary runtimes use the same prepared payload shape. #### Use simple `paths` input only for small trees Raw `paths` is still the right choice for small demos, tests, and very small static trees. This is the easy start path, not the scale-oriented default. Move the preparation work out of the client when the tree grows. #### Presorted input is the highest-performance prepared-input path Use `preparePresortedFileTreeInput(...)` when your server or indexer already knows the final order. It skips the tree-shape work. It also skips the extra sort work that a normal prepared-input pass applies. Use this path when the backend, build step, or cached index already owns the sort order. Do not write the default order again in the client only to reach the presorted path. #### Prepare on the server, render on the client Use this simple split: 1. Load canonical paths outside the UI. 2. Prepare the input one time. 3. Pass `preparedInput` into React, vanilla, or SSR hydration. This split reduces client CPU work. It makes the startup cost more predictable. It also lets the same prepared payload feed every runtime. #### Keep client-side sorting and preparation secondary Sometimes the data exists only in the browser. Sometimes custom order must run there. Trees supports both cases, but they are the exception path. Start with prepared input when the app can move the work out of the UI. Use client-side shaping only as a fallback. To learn the shared contract behind these inputs, read [Shared concepts](#shared-concepts). For the scale-oriented version of this guidance, continue with [Handle large trees efficiently](#handle-large-trees-efficiently). **Shape Tree Data Prepare Loader** (`load-project-tree-input.ts`): ```typescript import { prepareFileTreeInput } from '@pierre/trees'; export async function loadProjectTreeInput(projectId: string) { const paths = await fetchProjectPaths(projectId); return prepareFileTreeInput(paths, { flattenEmptyDirectories: true, }); } ``` **Shape Tree Data Presorted** (`presorted.ts`): ```typescript import { preparePresortedFileTreeInput } from '@pierre/trees'; const preparedInput = preparePresortedFileTreeInput([ 'README.md', 'src/index.ts', 'src/components/Button.tsx', ]); ``` **Shape Tree Data React Tree** (`react-tree.tsx`): ```tsx import { FileTree, useFileTree } from '@pierre/trees/react'; import type { FileTreePreparedInput } from '@pierre/trees'; export function ReactTree({ preparedInput, }: { preparedInput: FileTreePreparedInput; }) { const { model } = useFileTree({ preparedInput }); return ; } ``` **Shape Tree Data Small Paths** (`small-paths.ts`): ```typescript const fileTree = new FileTree({ paths: ['README.md', 'src/index.ts', 'src/components/Button.tsx'], }); ``` **Shape Tree Data Vanilla Mount** (`mount-vanilla-tree.ts`): ```typescript import { FileTree, type FileTreePreparedInput } from '@pierre/trees'; export function mountVanillaTree( container: HTMLElement, preparedInput: FileTreePreparedInput ) { const fileTree = new FileTree({ preparedInput }); container.style.height = '320px'; fileTree.render({ fileTreeContainer: container }); return fileTree; } ``` ### Navigate selection, focus, and search The tree model tracks three user-facing states: selection, focus, and the visible row set. Search builds on the same model. It does not add a separate identity system. #### Start with the interaction state model Selection, focus, keyboard movement, and search all use canonical paths. The visible tree can change when a branch collapses or when search removes rows. Your app still uses the same path values. For this reason, the public APIs return path-based results. Selected paths are a `readonly string[]`. Focused items are path strings. Search matches are path strings. #### Selection and focus are related but different Focus tells you where keyboard actions land. Selection tells you which rows the app treats as chosen. The two often move together. But they are not the same. Read the selected paths when you need the multi-select state in surrounding UI. Read the focused path or item handle when you need to know where a rename, keyboard action, or command lands next. #### Keyboard navigation follows the visible tree Keyboard movement works on the visible, expanded tree. Expand or collapse a branch to change which row receives focus next. Search changes the same visible tree. So search also changes where keyboard movement lands. For this reason, Trees exposes focus and selection through the model. It does not use DOM order or row indexes. #### Add search on top of that same state Search matches the same path-first tree data. It changes what stays visible. But it does not add a second identity model. Selection and focus still use paths. The visible window changes around the current query. #### Guide default: `hide-non-matches` Start with `hide-non-matches`. Change it only when the product needs unrelated branches on screen. This mode fits the common "find the thing I want" workflow. It keeps the visible tree close to the current search intent. Trees also supports `collapse-non-matches` and `expand-matches`. Use those modes when the surrounding UI needs more context. But keep `hide-non-matches` as the default mental model. The shared meaning of all three modes is in [Shared concepts](#shared-concepts). #### React integration notes React reads from the model through selector hooks. React writes back through model methods. Use `useFileTreeSelector(...)` when sibling UI needs a custom derived snapshot. #### Vanilla integration notes Vanilla code connects the same behavior to the class instance. The DOM host is not the source of truth. The model is the source of truth. #### What to read next - For runtime-specific lookup, read [React API](#react-api) or [Vanilla API](#vanilla-api). - For shared search-mode semantics, read [Shared concepts](#shared-concepts-search-mode-semantics). - For row-level editing workflows that build on this focus model, continue with [Rename, drag, and trigger item actions](#rename-drag-and-trigger-item-actions). **Navigate React Search** (`search-panel.tsx`): ```tsx import { FileTree, useFileTree, useFileTreeSearch, useFileTreeSelection, } from '@pierre/trees/react'; export function SearchPanel({ paths }: { paths: readonly string[] }) { const { model } = useFileTree({ paths, search: true, fileTreeSearchMode: 'hide-non-matches', }); const selectedPaths = useFileTreeSelection(model); const search = useFileTreeSearch(model); return (

{selectedPaths.length} selected

); } ``` **Navigate Vanilla Search** (`vanilla-search.ts`): ```typescript const fileTree = new FileTree({ paths, search: true, fileTreeSearchMode: 'hide-non-matches', }); fileTree.render({ fileTreeContainer: container }); searchInput.addEventListener('input', () => { fileTree.setSearch(searchInput.value); }); const selectedPaths = fileTree.getSelectedPaths(); const focusedPath = fileTree.getFocusedPath(); const matchingPaths = fileTree.getSearchMatchingPaths(); ``` ### Rename, drag, and trigger item actions This guide covers the main row-level editing workflows. Rename comes first. Drag and drop comes second. Optional command surfaces, such as context menus, come last. Every callback stays path-first. #### Start with direct row actions The core row workflows are: 1. rename in place 2. drag and drop 3. optional context-menu commands Learn these flows before you use a generic mutation inventory. Users care about three things. They care about which path moved. They care about which path changed its name. They care about which row stays focused next. #### Rename items in place Enable `renaming` when users must rename rows inline. The common policy hooks are: - `canRename(item)` to block protected files or folders - `onRename(event)` to respond to the final path change - `onError(error)` to show invalid rename attempts The rename event reports three values. It reports the source path. It reports the destination path. It reports whether the item was a folder. #### Move items with drag and drop Enable `dragAndDrop` when users must move files or folders directly in the tree. The practical hooks are: - `canDrag(paths)` to lock specific paths - `canDrop(event)` to reject invalid destinations - `onDropComplete(event)` for persistence or adjacent UI updates - `onDropError(error, event)` for visible failures Drop callbacks report the dragged paths and the resolved target shape. They do not ask you to find the DOM rows yourself. #### Combine rename and drag safely A common editable project tree enables both `renaming` and `dragAndDrop`. Then it adds policy guards for protected paths. Typical rules include: - block rename for root config files such as `package.json` - reject drops into generated directories such as `dist/` - show rename and drop failures outside the tree; do not fail silently #### Add a context menu as an optional command surface Context menus are secondary command surfaces over the same model. Keep rename and drag available. Do not require the menu. In React, the wrapper can render the menu content for you: In vanilla, use `composition.contextMenu.render` to supply the menu element directly from the runtime config. #### Lock window scroll while a menu is open The tree blocks scrolling inside its own pane while a context menu is open. This keeps the menu on its row. But the tree cannot reach the scroll containers that your page owns. A portaled menu attaches to a point in the viewport. So the menu disconnects from its row when the window scrolls. Lock the window scroll for the menu's lifetime. Release the lock when the menu closes: Some menu primitives have a modal mode. Radix and libraries built on it, such as shadcn/ui, lock scroll for you when the menu is modal. Apply the manual lock for a non-modal menu. The docs demos on this site apply this manual lock. #### Keep keyboard and focus behavior predictable The focused row is the anchor for rename and keyboard commands. Restore focus in a predictable way when a menu opens and closes. Keyboard users must reach the main actions without pointer-only gestures. #### The tree owns the interaction surface. Your app owns persistence. Trees emits path-based rename and drop events. Your app decides whether to save those changes. It can save them to a server, local state, or another boundary. Keep this separation clear. To learn the shared terms behind those events, read [Shared concepts](#shared-concepts-mutation-vocabulary). For runtime lookup, read [React API](#react-api) or [Vanilla API](#vanilla-api). **Rename Drag Context Menu** (`context-menu.tsx`): ```tsx const { model } = useFileTree({ paths, composition: { contextMenu: { enabled: true, triggerMode: 'both', buttonVisibility: 'when-needed', }, }, renaming: true, }); (
)} />; ``` **Rename Drag Drag And Drop** (`drag-and-drop.ts`): ```typescript const fileTree = new FileTree({ paths, dragAndDrop: { canDrag: (draggedPaths) => draggedPaths.includes('package.json') === false, canDrop: ({ target }) => target.directoryPath !== 'dist/', onDropComplete: ({ draggedPaths, target }) => { console.log( 'Moved', draggedPaths, 'to', target.directoryPath ?? '(root)' ); }, onDropError: (message) => { console.error(message); }, }, }); ``` **Rename Drag Rename** (`rename.tsx`): ```tsx const { model } = useFileTree({ paths, renaming: { canRename: (item) => item.path !== 'package.json', onRename: ({ sourcePath, destinationPath }) => { console.log(`Renamed ${sourcePath} -> ${destinationPath}`); }, onError: (message) => { console.error(message); }, }, }); model.startRenaming('src/index.ts'); ``` **Rename Drag Scroll Lock** (`window-scroll-lock.tsx`): ```tsx // Hide the window scrollbar and compensate for its width so the page // content does not shift under the already-positioned menu. function lockWindowScroll(): () => void { const { body, documentElement } = document; const scrollbarWidth = window.innerWidth - documentElement.clientWidth; const previousOverflow = body.style.overflow; const previousPaddingRight = body.style.paddingRight; body.style.overflow = 'hidden'; if (scrollbarWidth > 0) { body.style.paddingRight = `${scrollbarWidth}px`; } return () => { body.style.overflow = previousOverflow; body.style.paddingRight = previousPaddingRight; }; } // React: menu components mount exactly while the menu is open, so locking on // mount and releasing on unmount covers the menu's whole lifetime. function useWindowScrollLock() { useEffect(() => lockWindowScroll(), []); } ``` ### Style and theme the tree Start with the host element. Then move inward. Host styles control the outer panel. CSS variables control most of the tree appearance. `themeToTreeStyles(...)` maps an editor-like theme into the same variable system. `unsafeCSS` is the escape hatch when the supported surfaces cannot reach a narrow case. #### Start with host styling The host element is the outer panel boundary. Use it for width, height, borders, radius, background, and layout placement. In React, pass normal host props to ``. In vanilla, style the mounted host element that you already own. After mount, `getFileTreeContainer()` returns that element when runtime code must update it. #### Use CSS variables for most visual changes CSS variables are the main public styling surface inside the shadow root. Use them before you inject custom CSS. This approach keeps the normal fallback chain in place: 1. explicit override variables 2. `--trees-theme-*` variables from theme helpers 3. library defaults For the token families behind those variables, read [Styling and theming](#styling-and-theming). #### Match an editor palette with `themeToTreeStyles(...)` Use `themeToTreeStyles(...)` when your app already has a VS Code or Shiki-style theme object. It maps that theme to host styles. It also maps the theme to the `--trees-theme-*` variables that the tree understands. This helper gives you matching panel colors, selection colors, search-field colors, and Git-status colors. You do not rebuild the theme system by hand. #### Set density with `density` Pass `density` to `useFileTree`, `preloadFileTree`, or the vanilla `FileTree` constructor. This option sets row height and spacing together. The keyword form (`'compact'`, `'default'`, `'relaxed'`) sets both values at once. The numeric form keeps the default row height and sets a custom spacing factor. Every runtime paints `--trees-item-height` and `--trees-density-override` onto the host from the resolved density. The runtimes are vanilla CSR, vanilla SSR, React CSR, and React SSR. This step keeps the virtualized row height and the painted row height aligned. Caller-set inline values on the host still win. So you can override either variable directly for a one-off. Set `itemHeight` only when you need a row height that does not match a preset. The keyword presets are exported as `FILE_TREE_DENSITY_PRESETS`. So SSR helpers such as `initialVisibleRowCount` can divide by the preset row height. They do not hard-code it. #### Choose the right styling layer Use: - host styles for layout and panel framing - CSS variables for product-specific appearance changes inside the tree - `themeToTreeStyles(...)` when the tree must inherit an editor palette - `getFileTreeContainer()` in vanilla when runtime code needs the mounted host element Add explicit overrides on top when the imported theme is close but not final. #### `unsafeCSS` is the escape hatch Use `unsafeCSS` for cases that the supported host and variable surfaces cannot express. Keep it small, local, and secondary. Do not start here. Do not rebuild the whole visual system from raw selectors. For a broad lookup of the supported styling surfaces, read [Styling and theming](#styling-and-theming). For icon-specific appearance changes, continue with [Customize icons](#customize-icons). **Style Theme CSS Variables** (`css-variables.tsx`): ```tsx ``` **Style Theme Host Styling** (`host-styling.tsx`): ```tsx ``` **Style Theme To Tree Styles** (`theme-to-tree-styles.tsx`): ```tsx import { themeToTreeStyles } from '@pierre/trees'; const treeStyles = themeToTreeStyles(theme); ; ``` **Style Theme Unsafe CSS** (`unsafe-css.ts`): ```typescript const fileTree = new FileTree({ paths, unsafeCSS: ` [data-item-button][data-item-focused="true"] { text-decoration: underline; } `, }); ``` ### Customize icons Start with the built-in icon sets. Then add targeted remaps only where your product needs them. Most apps do not need to replace the whole icon system. #### Start with the built-in icon sets Trees includes three built-in sets: - `minimal` for low-noise file and folder visuals - `standard` for common language and file-type recognition - `complete` for the broadest built-in coverage Pass the set name directly when you need only a different baseline. #### Adjust color mode before you remap icons Built-in sets use semantic icon colors by default. Turn the colors off before you use a sprite sheet. Do this when the product needs a quieter or monochrome look. Use the styling system for broader appearance control. Do not treat icons as a parallel theme surface. Read [Style and theme the tree](#style-and-theme-the-tree). #### Use the object form for targeted remaps Switch to `FileTreeIconConfig` when a plain set name is not enough. The practical remap surfaces are: - `remap` for built-in slots such as the generic file icon, chevron, dot, or lock - `byFileName` for exact basenames such as `package.json` - `byFileExtension` for suffixes such as `ts` or `spec.ts` - `byFileNameContains` for broader patterns such as `dockerfile` This approach keeps the built-in mapping for every icon that you did not change. #### Rule precedence matters File-specific rules win over broader rules. Trees resolves icons in this order: 1. exact basename matches 2. basename-contains matches 3. extension matches, and the more specific suffix wins 4. the chosen built-in set 5. the generic file-slot remap or fallback For the full lookup contract, read [Icons](#icons-resolution-order). #### Use a sprite sheet only for advanced cases Use `spriteSheet` in two cases. Use it when you already have branded SVG symbols. Also use it when you need a few custom symbols next to the built-in set. Keep the contract simple. Provide `` definitions. Then point remap rules at those symbols. Do not make sprite sheets the default docs path. **Icons Basic Set** (`icons-basic.ts`): ```typescript const fileTree = new FileTree({ paths, icons: 'standard', }); ``` **Icons Colored Off** (`icons-colored-off.ts`): ```typescript const fileTree = new FileTree({ paths, icons: { set: 'complete', colored: false, }, }); ``` **Icons Remap** (`icons-remap.ts`): ```typescript const fileTree = new FileTree({ paths, icons: { set: 'standard', byFileName: { 'package.json': 'icon-package-json', }, byFileExtension: { 'spec.ts': 'icon-test-file', }, byFileNameContains: { dockerfile: 'icon-dockerfile', }, remap: { 'file-tree-icon-lock': 'icon-locked', }, }, }); ``` **Icons Sprite Sheet** (`icons-sprite-sheet.ts`): ```typescript const fileTree = new FileTree({ paths, icons: { set: 'standard', spriteSheet: ` `, byFileName: { 'package.json': 'icon-package-json', }, }, }); ``` ### Show Git status and row annotations Use built-in `gitStatus` when the signal is Git-like. Use `renderRowDecoration` when the row needs product-specific metadata that is not Git state. #### Start with built-in `gitStatus` `gitStatus` is the default row-signal path. It attaches statuses to canonical paths. Folders can reflect changed descendants automatically. Trees supports these built-in statuses: - `added` - `modified` - `deleted` - `ignored` - `renamed` - `untracked` This is the shortest path when the row signal already matches Git semantics. #### Know when `gitStatus` is enough Use `gitStatus` only when the meaning is Git-like. Do not invent fake Git state only to show a badge. Let Trees own the built-in status lane. Let the styling system control how those signals look. #### Update status sets over time Replace the current status data directly when the surrounding app changes. Examples are new commits, branches, comparison views, or status visibility. This step keeps the runtime accurate. It does not promise a filesystem watcher or a repo-sync framework. #### Add custom row annotations with `renderRowDecoration` Use `renderRowDecoration` when the row needs metadata that is not Git-like. Good fits include generated-file markers, remote-storage indicators, validation markers, and short secondary labels. #### Choose between the two paths Use: - `gitStatus` when the meaning is Git-like - `renderRowDecoration` for everything else - both together when a row needs Git state and one extra product-specific signal Keep annotations short and easy to read. Give a decoration accessible text or a tooltip when it affects user decisions. #### Keep styling separate from annotation meaning Keep Git-status colors and decoration visuals in the same appearance system as the rest of the tree. Use the styling and theming controls for color. Do not add a second theme layer for annotations. For that part of the API, read [Style and theme the tree](#style-and-theme-the-tree) and [Styling and theming](#styling-and-theming). **Git Status Basic** (`git-status.ts`): ```typescript const fileTree = new FileTree({ paths, gitStatus: [ { path: 'README.md', status: 'untracked' }, { path: 'package.json', status: 'renamed' }, { path: 'src/index.ts', status: 'modified' }, { path: 'src/components/Button.tsx', status: 'added' }, ], }); ``` **Git Status Row Decoration** (`render-row-decoration.ts`): ```typescript const fileTree = new FileTree({ paths, renderRowDecoration: ({ item }) => { if (item.path.endsWith('.generated.ts')) { return { text: 'GEN', title: 'Generated file' }; } if (item.path.startsWith('remote/')) { return { icon: 'icon-remote', title: 'Remote source' }; } return null; }, }); ``` **Git Status Set** (`set-git-status.ts`): ```typescript fileTree.setGitStatus(nextStatuses); fileTree.setGitStatus(undefined); ``` ### Handle large trees efficiently To make large trees fast, first reduce unnecessary client work. Shape and order the data before it reaches the UI. Then tune rendering only where the visible window needs help. #### Start with the main recommendation Use: - raw `paths` for small demos and low-ceremony cases - `preparedInput` for larger trees - `preparePresortedFileTreeInput(...)` when the server already owns the final order This order matters. Do not go straight to the rendering knobs while the client still does avoidable shape or sort work. #### Prepare input before it reaches the client For larger trees, move the shape work out of the UI. Prepared input is the scale-oriented public path. Use `prepareFileTreeInput(...)` instead when you have only an unsorted path list. In both cases, pass the prepared result into React, vanilla, or SSR hydration. #### Keep rendering work small Trees already virtualizes the visible row window. Most apps do not need custom virtualization primitives. The main rendering knobs are: - the host element CSS height, because layout sets the steady-state viewport size - `initialVisibleRowCount`, to budget SSR or first-render work before measurement - `density`, when your design changes the row density enough to matter. Pass `'compact' | 'default' | 'relaxed'` or a custom numeric factor. This option sets both the row height and the spacing in one place. Use `itemHeight` only when you need a row height that does not match a preset. - `overscan`, to trade a little extra work for smoother scrolling Give the rendered tree host a real CSS height. The row-count hint only shapes the first render. The browser then measures the actual viewport. Keep the language outcome-focused. The tree mounts the visible slice and a small buffer around it. #### Expansion and search still affect scale Prepared input lowers the cost to shape the data. But expansion and search still change how many rows stay visible at once. Large expanded trees and broad search results can widen the mounted window. This is another reason to start with the input story first. Do not recompute the tree shape in the client while the visible tree also changes often. #### SSR and hydration pair naturally with prepared input Large trees often benefit from server preload. The same scale rule applies. Prepare or presort the input on the server one time. Preload the tree one time. Then let the client hydrate that work. Do not recompute it. Read [SSR](#ssr) when first paint matters. Read [SSR API](#ssr-api) when you need the handoff contract. #### Common pitfalls Avoid these patterns when the tree grows: - you send only raw `paths` for huge server-known datasets - you re-sort on the client after the server already chose the order - you use low-level virtualization ideas as the first fix - you rebuild the model when `resetPaths(...)` with matching prepared input does the job #### What to read next - [Shape tree data for fast rendering](#shape-tree-data-for-fast-rendering) for the shared input story - [Shared concepts](#shared-concepts-scale-and-rendering-settings) for the cross-runtime rendering knobs - [SSR](#ssr) for server-preload-first rendering **Large Trees Load Workspace Tree** (`load-workspace-tree.ts`): ```typescript import { preparePresortedFileTreeInput } from '@pierre/trees'; export async function loadWorkspaceTree() { const sortedPaths = await fetchSortedWorkspacePaths(); return preparePresortedFileTreeInput(sortedPaths); } ``` **Large Trees Virtualization Knobs** (`virtualization-knobs.tsx`): ```tsx const { model } = useFileTree({ preparedInput, initialVisibleRowCount: 14, itemHeight: 30, overscan: 8, }); ``` ### SSR Use SSR when the tree must arrive from the server with a fast first paint. The tree then becomes interactive on the client. SSR is not a third primary runtime. It is a preload-and-hydrate layer over the same React or vanilla model. #### Start with the server step Import the preload helpers from `@pierre/trees/ssr`. Call `preloadFileTree(...)` on the server. Treat the result as one opaque handoff object. The rendered container still sets the steady-state height. `initialVisibleRowCount` is only a first-render hint for SSR and hydration. The browser then measures the real viewport. Do not unpack the payload field by field in application code. Pass it forward unchanged. #### Core invariants The server and the client must use the same tree-defining options. Match the same input source. Match the same `id` discipline. Match the same state-affecting options that change the first rendered tree. The result is a hydration mismatch when the server preloads one tree and the client builds a different one. #### React flow React still creates the model with `useFileTree(...)`. The one difference is that the wrapper receives the opaque handoff object as `preloadedData`. The model stays primary. `preloadedData` only starts hydration. #### Vanilla flow Vanilla uses the same preload step. But the client hydrates the server-rendered container that is already in the page. Render normally instead of hydrating when that server-rendered container is missing. #### Keep the payload opaque In docs and application code, call the preload result an SSR payload or handoff object. React uses it as `preloadedData`. Vanilla hydrates existing server markup. Both flows reuse the same server work. Neither flow teaches the payload internals as the main story. #### Pair SSR with prepared input for large trees Large-tree SSR works best when the server already owns the expensive shape work. Prepare or presort the input on the server. Preload one time. Then let the client hydrate that same result. #### Advanced note: declarative shadow DOM The preloaded path uses declarative shadow DOM. In React, the packaged wrapper handles the host ownership details that it needs for hydration. Use the runtime behavior. Do not write custom DOM diffing or raw payload plumbing. For the API-level handoff contract, read [SSR API](#ssr-api). **Guide Preload File Tree** (`preload-file-tree.ts`): ```typescript import { preloadFileTree } from '@pierre/trees/ssr'; const payload = preloadFileTree({ preparedInput, id: 'project-tree', initialExpandedPaths: ['src'], search: true, initialVisibleRowCount: 11, }); ``` **Guide React Hydration** (`project-tree-client.tsx`): ```tsx import { FileTree, useFileTree } from '@pierre/trees/react'; import type { FileTreePreparedInput } from '@pierre/trees'; import type { FileTreeSsrPayload } from '@pierre/trees/ssr'; export function ProjectTreeClient({ preparedInput, preloadedData, }: { preparedInput: FileTreePreparedInput; preloadedData: FileTreeSsrPayload; }) { const { model } = useFileTree({ preparedInput, id: preloadedData.id, initialExpandedPaths: ['src'], search: true, initialVisibleRowCount: 11, }); return ; } ``` **Guide Vanilla Hydration** (`vanilla-hydrate.ts`): ```typescript import { FileTree } from '@pierre/trees'; const fileTree = new FileTree({ preparedInput, id: 'project-tree', initialExpandedPaths: ['src'], search: true, initialVisibleRowCount: 11, }); const container = document.getElementById('project-tree'); if (container instanceof HTMLElement) { fileTree.hydrate({ fileTreeContainer: container }); } ``` ### Shared concepts This page owns the cross-runtime language for Trees. React, vanilla, and SSR all use the same path-first identity model. They use the same tree-defining inputs. They use the same mutation vocabulary. #### Path-first identity Canonical path strings are the public identity for tree items. Use paths for: - selection values - focused-item lookups - search matches - rename and drag-and-drop events - Git status attachment - row annotations Files and directories share the same identity space. The APIs mark the item kind when that difference matters. #### Input shapes Trees accepts three related input shapes: - `paths`: the low-ceremony path for demos, tests, and small static trees - `preparedInput`: the recommended scale-oriented input shape - presorted prepared input: the highest-performance prepared-input path when the server already knows the final order Use `prepareFileTreeInput(...)` and `preparePresortedFileTreeInput(...)` from `@pierre/trees` to create the prepared forms. Treat prepared input as an opaque tree-input object. Do not build the shape by hand. #### Shared option groups This table lists the shared meaning of the public options surface across runtimes. | Option | Meaning | Typical use | | ------------------------- | -------------------------------------------------------------------- | ---------------------------------------------------------------------------- | | `paths` | Raw canonical path list. | Small demos, tests, very small static trees. | | `preparedInput` | Pre-shaped tree input created ahead of render. | Recommended input for larger trees. | | `id` | Stable host identity for the tree. | Coordinate server preload and client hydration, or set a predictable DOM id. | | `initialExpansion` | Baseline expansion policy for the first render. | Start broadly open, broadly closed, or at a specific depth. | | `initialExpandedPaths` | Specific paths that should begin expanded. | Keep key folders open on first render. | | `initialSelectedPaths` | Paths selected on first render. | Seed selection for previews or restored state. | | `flattenEmptyDirectories` | Flattens chains of single-child directories into one visible row. | Compact repo-style trees. | | `sort` | Client-side ordering for non-presorted input. | Secondary path when order must be chosen in the client. | | `search` | Enables the built-in search surface and model search methods. | Searchable trees. | | `initialSearchQuery` | Starting search value. | Preloaded filtered views or restored search state. | | `fileTreeSearchMode` | Controls how matches change the visible tree. | Choose between filtering, collapsing, or expanding around matches. | | `onSearchChange` | Callback for search-value changes. | Sync surrounding controls or analytics. | | `onSelectionChange` | Callback for selection changes. | Update sibling UI that tracks current selection. | | `dragAndDrop` | Enables drag and drop plus its policy hooks. | Editable trees. | | `renaming` | Enables inline rename plus policy hooks. | Rename-in-place workflows. | | `composition` | Header and context-menu composition surface. | Add a header row or contextual commands. | | `gitStatus` | Built-in Git-style row signals. | Added, modified, deleted, ignored, renamed, and untracked states. | | `icons` | Built-in icon set or icon configuration object. | Set selection, color mode, remaps, or sprite-sheet extension. | | `renderRowDecoration` | Custom non-Git row signal renderer. | Generated-file badges, remote markers, validation hints. | | `density` | Density preset or custom spacing factor. | Tune row height and spacing in one place. | | `itemHeight` | Explicit row-height override. | Row height that doesn't match a `density` preset. | | `overscan` | Extra rows rendered outside the visible window. | Smooth scrolling tradeoffs. | | `initialVisibleRowCount` | Optional first-render row budget before the browser measures height. | Tune SSR and hydration work without pinning steady-state size. | | `unsafeCSS` | Advanced CSS injection into the tree shadow root. | Narrow escape hatch when supported styling surfaces are not enough. | #### Tree-shape options The tree-shape options are `paths`, `preparedInput`, `initialExpansion`, `initialExpandedPaths`, `flattenEmptyDirectories`, and `sort`. Use them to answer three questions: 1. where the tree data comes from 2. what the initial visible shape must be 3. whether the client must still shape or sort the data For the recommended setup, read [Shape tree data for fast rendering](#shape-tree-data-for-fast-rendering). #### Search mode semantics Trees supports three search modes: - `hide-non-matches`: shows only the matches and the ancestor chain that keeps them navigable. This is the guide default. - `collapse-non-matches`: keeps the matching paths and the ancestor chain visible. It collapses unrelated branches out of the way. - `expand-matches`: expands the matching branches into the surrounding tree context. It keeps non-matching rows visible. React and vanilla use the same search modes. Runtime pages must not redefine them. #### Selection, focus, and item handles Selection is path-based. Focus is path-based. Item handles are path-oriented helpers for a known item. Common lookup topics are: - get an item by path - read the focused and selected state - focus, select, toggle, or deselect through the model or item handle - expand, collapse, or toggle directories through a directory handle Read [Navigate selection, focus, and search](#navigate-selection-focus-and-search) for workflows. Read [React API](#react-api) for selector hooks. Read [Vanilla API](#vanilla-api) for direct class methods. #### Interaction and editing options `dragAndDrop`, `renaming`, and `composition` are the runtime-agnostic editing surfaces. They share the same path-first event model. The React and vanilla integration points differ. Read [Rename, drag, and trigger item actions](#rename-drag-and-trigger-item-actions) for the user-facing workflows that build on those options. #### Appearance and annotation options `gitStatus`, `icons`, `renderRowDecoration`, and `unsafeCSS` all affect how rows look. But they do different jobs: - `gitStatus` is the built-in Git-style signal lane - `icons` controls icon sets, remaps, and sprite-sheet extension - `renderRowDecoration` adds non-Git row metadata - `unsafeCSS` is the narrow fallback when public styling surfaces are not enough For deeper lookup, read [Styling and theming](#styling-and-theming) and [Icons](#icons). #### Scale and rendering settings `initialVisibleRowCount`, `density`, `itemHeight`, and `overscan` are rendering knobs, not onboarding concepts. The rendered container sets the steady-state height. These options only tune the first-render budget, the visual density, and the virtualized row window. For density, use the `density` keyword (`'compact' | 'default' | 'relaxed'`) or a numeric factor. It sets both the row height and the spacing in one place. The React `` wrapper paints `--trees-item-height` and `--trees-density-override` for you. Use `itemHeight` only when you need a row height that does not match a preset. Read [Handle large trees efficiently](#handle-large-trees-efficiently) when scale becomes the real problem. #### Mutation vocabulary Trees exposes semantic tree mutations, not DOM events. The shared mutation terms are: - `add` - `remove` - `move` - `batch` - `resetPaths` - `onMutation` Mutation payloads stay path-first. Reset events also report whether prepared input was involved. Invalidation metadata reports whether the canonical state or the projected visible state changed. Use these events to sync adjacent UI, analytics, or persistence layers. Do not turn them into a filesystem-sync tutorial. #### Opaque SSR payload framing Server preload returns one handoff object. Pass it forward unchanged. React uses that handoff as `preloadedData`. Vanilla hydrates existing server markup through `hydrate({ fileTreeContainer })`. Neither runtime must teach the field-by-field payload steps as the main story. For the preload and hydration contract, read [SSR API](#ssr-api). ### React API The React entry point lives in `@pierre/trees/react`. It is a thin React integration layer over the same imperative model that the vanilla runtime uses. #### React model-first story Start with `useFileTree(options)`. Do not build a large controlled component. The hook creates one stable model for the component lifetime. Later option changes do not reconfigure the model. Update the model through model methods instead. For the shared option meanings behind that call, read [Shared concepts](#shared-concepts-shared-option-groups). #### `useFileTree(...)` `useFileTree(...)`: - accepts the shared tree-options surface - creates the model one time - cleans up the model when the React component unmounts - returns `UseFileTreeResult`, which currently exposes `model` Use model methods when the tree changes after mount. The methods include `resetPaths(...)`, `setComposition(...)`, `setGitStatus(...)`, `setIcons(...)`, and the search or mutation methods. #### `` The React component mounts the model into a host element. Primary props: - `model` - normal host HTML attributes such as `className`, `style`, and `id` React-only props: - `header` - `renderContextMenu` - `preloadedData` Behavior notes: - it renders the model into the host element - it hydrates instead of rendering fresh when matching preloaded content is already present - it uses `id ?? preloadedData?.id` for host identity during hydration - `header` and `renderContextMenu` add React rendering onto the model composition surface #### Reading tree state from React React components read from the model through selector hooks. React components write back through model methods. Common read patterns include: - selected paths for sibling panels or action bars - search state for search inputs and result counts - custom derived snapshots such as "is this path focused?" #### Selector hooks `useFileTreeSelector(model, selector, equality?)` - generic bridge from the imperative model into React - returns a selected snapshot from the current model - accepts an optional equality function when the selected value needs custom comparison `useFileTreeSelection(model)` - convenience hook for `readonly string[]` selected paths `useFileTreeSearch(model)` - returns the current search snapshot and the model-backed actions - snapshot fields: `isOpen`, `matchingPaths`, `value` - actions: `open(initialValue?)`, `close()`, `setValue(value)`, `focusNextMatch()`, `focusPreviousMatch()` #### Writing to the model from React React writes through the same imperative model methods that the vanilla runtime exposes. Typical write paths are: - focus and selection methods on the model or item handles. This includes `scrollToPath(...)`, which reveals a path without moving DOM focus and makes optional model focus changes. - visible-tree traversal through `focusFirstItem()`, `focusLastItem()`, `focusNextItem()`, `focusPreviousItem()`, and `focusParentItem()`. - visible row inspection through `getFocusedIndex()`, `getVisibleCount()`, and `getVisibleRows(start, end)` when surrounding UI needs custom navigation. - search methods such as `setSearch(...)` and `openSearch(...)` - mutation methods such as `add(...)`, `remove(...)`, `move(...)`, `batch(...)`, and `resetPaths(...)` - runtime reconfiguration methods such as `setComposition(...)`, `setGitStatus(...)`, and `setIcons(...)` #### React-specific composition surface React adds two high-level composition props on top of the model: - `header` for React-rendered header content - `renderContextMenu(item, context)` for React-rendered context menus Use them when the menu or header belongs in React. The shared meaning of the composition options is in [Shared concepts](#shared-concepts-interaction-and-editing-options). #### Mutation and subscriptions from React Use selector hooks when React UI needs reactive reads. Use `model.onMutation(...)` when you need semantic side effects. Examples are persistence, logging, or analytics around add, remove, move, reset, or batch operations. #### Hydration boundary The React runtime uses server preload through `preloadedData` on ``. The model still comes from `useFileTree(...)`. The client must use matching tree-defining options. For the preload contract, read [SSR API](#ssr-api). For workflow guidance, read [SSR](#ssr). #### Appearance boundary Style the React host with normal host props such as `className` and `style`. For deeper lookup, read [Styling and theming](#styling-and-theming) and [Icons](#icons). **Example** (`project-tree.tsx`): ```tsx import { FileTree, useFileTree } from '@pierre/trees/react'; export function ProjectTree({ paths }: { paths: readonly string[] }) { const { model } = useFileTree({ paths, search: true }); return ; } ``` **Selector Hooks** (`selector-hooks.tsx`): ```tsx const { model } = useFileTree({ paths, search: true }); const selectedPaths = useFileTreeSelection(model); const search = useFileTreeSearch(model); const focusedPath = useFileTreeSelector(model, (currentModel) => currentModel.getFocusedPath() ); ``` ### Vanilla API The vanilla runtime lives at the package root, `@pierre/trees`. `new FileTree(...)` is the runtime entry point and the imperative model surface. #### Class-first story Start with `new FileTree(options)`. Then mount the instance. For shared option meanings, read [Shared concepts](#shared-concepts-shared-option-groups). #### Constructor surface `new FileTree(options)`: - accepts the shared options surface - creates the model one time - expects later updates through model methods; do not rebuild option objects for every render #### Mounting and lifecycle `render(...)` - accepts `{ fileTreeContainer }` when you already own the host element - accepts `{ containerWrapper }` when the runtime must create and append the host for you `hydrate({ fileTreeContainer })` - attaches the model to server-rendered tree markup already in the page `unmount()` - removes the mounted runtime and keeps the model available `cleanUp()` - final teardown: unmount, subscription cleanup, and model destruction `getFileTreeContainer()` - returns the mounted host element after render or hydrate #### Read APIs Common read methods are: - `getItem(path)` - `getFocusedItem()` - `getFocusedPath()` - `getFocusedIndex()` - `getVisibleCount()` - `getVisibleRows(start, end)` - `getSelectedPaths()` - `getComposition()` - `isSearchOpen()` - `getSearchValue()` - `getSearchMatchingPaths()` These reads stay path-oriented and model-oriented. They do not ask you to infer the tree state from DOM order. #### Item handles `getItem(path)` returns a file handle, a directory handle, or `null`. Shared handle actions: - `getPath()` - `focus()` - `select()` - `toggleSelect()` - `deselect()` Directory-only actions: - `expand()` - `collapse()` - `toggle()` #### Write and control APIs Focus and selection control: - `focusPath(path)` - `focusNearestPath(path | null)` - `focusFirstItem()` / `focusLastItem()` - `focusNextItem()` / `focusPreviousItem()` - `focusParentItem()` - `scrollToPath(path, { offset: 'top' | 'center' | 'nearest', focus?: boolean })` - `startRenaming(path?)` - item-handle selection and focus methods `scrollToPath(...)` scrolls the virtualizer without moving DOM focus. It updates model focus by default. Pass `focus: false` to keep model focus unchanged. The traversal methods follow the current visible tree, including its active expansion and search state. `getVisibleRows(start, end)` uses inclusive row indexes and returns path-first row metadata for building custom navigation. Search control: - `setSearch(value)` - `openSearch(initialValue?)` - `closeSearch()` - `focusNextSearchMatch()` - `focusPreviousSearchMatch()` Data and mutation control: - `add(path)` - `remove(path, options?)` - `move(fromPath, toPath, options?)` - `batch(operations)` - `resetPaths(paths, options?)` - `onMutation(type, handler)` Runtime reconfiguration helpers: - `setComposition(composition?)` - `setGitStatus(gitStatus?)` - `setIcons(icons?)` #### Subscriptions and external systems Use `subscribe(listener)` when any tree change must refresh a derived snapshot. Use `onMutation(...)` when add, remove, move, reset, or batch intent matters. This separation keeps model subscriptions for state reads. It keeps mutation events for semantic side effects. #### Composition surface The composition surface covers: - header composition - context-menu composition - runtime updates through `setComposition(...)` Read [Rename, drag, and trigger item actions](#rename-drag-and-trigger-item-actions) for workflow-level guidance. #### Hydration boundary This page names only the vanilla hydration entry point: `hydrate({ fileTreeContainer })`. The full server-preload-first contract is in [SSR API](#ssr-api). #### Appearance boundary This page names the runtime touchpoints such as `getFileTreeContainer()`, `setGitStatus(...)`, and `setIcons(...)`. For styling variables, theme helpers, and `unsafeCSS`, read [Styling and theming](#styling-and-theming). For icon remaps and icon-set lookup, read [Icons](#icons). **Example** (`vanilla-api.ts`): ```typescript import { FileTree } from '@pierre/trees'; const fileTree = new FileTree({ paths: ['README.md', 'src/index.ts'], search: true, }); fileTree.render({ fileTreeContainer: container }); ``` ### SSR API The SSR entry point lives in `@pierre/trees/ssr`. It owns server preload and the server-to-client handoff contract. #### Server-preload-first contract Start with the server step, not the client step. Call `preloadFileTree(options)` on the server. Then pass the returned value forward as one opaque handoff object. Hydration reuses that server work. It is not a separate rendering strategy with a different public data model. #### `preloadFileTree(...)` `preloadFileTree(...)`: - accepts the shared `FileTreeOptions` surface - pre-renders the tree for first paint - returns an opaque SSR payload The current exported payload type name is `FileTreeSsrPayload`. But the docs-facing rule stays the same. Pass it through unchanged. #### `serializeFileTreeSsrPayload(...)` `serializeFileTreeSsrPayload(payload, mode?)` turns the preloaded payload into a full host-markup string. Use it when your server integration needs a serialized HTML string. This avoids a framework-specific render boundary. The payload still stays opaque at the docs level. #### Opaque payload framing Treat the preload result as a handoff object. Do not treat it as a field-by-field integration surface. Docs can name the runtime touchpoints that use it: - React passes the payload as `preloadedData` - Vanilla hydrates the server-rendered tree already in the page with `hydrate({ fileTreeContainer })` Do not make the raw payload fields the public story. #### Handoff rules The server and the client must use the same tree-defining options. Match: - the same path source (`paths`, prepared input, or presorted prepared input) - the same `id` discipline - the same expansion and search options when they change the initial rendered tree - the same appearance options when they change the initial markup or icon output A mismatch is not a supported partial merge. It produces a hydration mismatch or an incorrect first state. #### Prepared input and hydration Hydration works with raw `paths` or prepared input. But the recommended scale path is server-prepared input with matching client consumption. For the shared input model behind that rule, read [Shared concepts](#shared-concepts-input-shapes). #### React handoff React still creates the model with `useFileTree(...)`. Then it passes the payload to ``. For the full runtime surface, read [React API](#react-api). For the workflow guide, read [SSR](#ssr). #### Vanilla handoff Vanilla emits the server-rendered tree into the page first. Then it creates `new FileTree(options)` on the client. Then it calls `fileTree.hydrate({ fileTreeContainer })` against the existing host. For the full runtime surface, read [Vanilla API](#vanilla-api). For the workflow guide, read [SSR](#ssr). #### Advanced note boundary Keep any note about declarative shadow DOM or hydration warnings short and secondary. This page owns the public handoff contract, not the DOM internals. **API Example** (`preload-file-tree.ts`): ```typescript import { preloadFileTree } from '@pierre/trees/ssr'; const payload = preloadFileTree({ preparedInput, id: 'project-tree', initialExpandedPaths: ['src'], initialVisibleRowCount: 11, }); ``` ### Styling and theming This page is the lookup reference for host styling, CSS-variable families, `themeToTreeStyles(...)`, and the `unsafeCSS` escape hatch. #### Styling entry points Host styling comes first. - React: use normal host `className` and `style` props on `` - Vanilla: style the mounted host that `getFileTreeContainer()` returns Host styles own width, height, borders, background, and panel placement. CSS variables control the UI inside that host. #### CSS custom property families The tree styling surface uses variable families, not one flat list. Core families include: - panel, background, and foreground tokens - hover, selection, and focus tokens - input and search tokens - Git-status color tokens - icon color tokens for supported built-in icon sets #### Fallback precedence Trees resolves styling in this order: 1. explicit override variables such as `--trees-*-override` 2. `--trees-theme-*` variables from theme helpers 3. library defaults So `themeToTreeStyles(...)` fills the middle layer. Direct overrides still win. #### `themeToTreeStyles(...)` `themeToTreeStyles(theme)` maps a VS Code or Shiki-style theme object into host styles. It also maps the theme to the `--trees-theme-*` variables that the tree understands. Input shape: - `TreeThemeInput` - key fields: `type`, `bg`, `fg`, `colors` Output shape: - `TreeThemeStyles` - compatible with React inline styles and vanilla host-style assignment The helper covers panel colors, selection colors, focus rings, input colors, and Git-status colors. Explicit overrides can still replace any derived token later. #### Runtime touchpoints React: - keep styling on the host element through normal `className` and `style` props - there is no separate React-only styling API beyond the shared tree options Vanilla: - apply styles through the host or container that you already own - `getFileTreeContainer()` is the handoff back to application styling code #### `unsafeCSS` escape hatch `unsafeCSS` is the secondary path. Use it only when the supported host and variable surfaces cannot express the customization. Reference topics: - the option name and public package surface - shadow-root CSS injection at a high level - a warning that this is the exception path, not the default styling story Keep it narrow. Do not make it a raw stylesheet-asset strategy. #### Related pages - [Style and theme the tree](#style-and-theme-the-tree) for the walkthrough - [Icons](#icons) for icon-specific configuration - [Show Git status and row annotations](#show-git-status-and-row-annotations) for signal meaning **Styling Theming Reference Example** (`theme-to-tree-styles.ts`): ```typescript import { themeToTreeStyles } from '@pierre/trees'; const treeStyles = themeToTreeStyles(theme); ``` ### Icons This page is the lookup reference for icon sets, icon remaps, sprite-sheet extension, and icon-specific configuration rules. #### Entry points Built-in set selection: - `icons: 'minimal' | 'standard' | 'complete'` - `minimal` keeps the visual noise low - `standard` adds common language and file-type icons - `complete` has the broadest built-in coverage Object configuration: - use `FileTreeIconConfig` when a string set is not enough - combine a base set with color toggles, slot remaps, or file-specific remaps #### Configuration shape Base set and color mode: - `set?: 'minimal' | 'standard' | 'complete' | 'none'` - `colored?: boolean` `set: 'none'` turns off the built-in file-type mappings. File rows still fall back to the generic file icon. Remaps can replace that icon. Sprite-sheet extension: - `spriteSheet?: string` - supply an SVG string with `` definitions that remaps can target Built-in slot remapping: - `remap?: Record` - common slots: chevron, generic file icon, modified-state dot, locked-path icon File-specific remapping: - `byFileName` for exact basename matches such as `package.json` - `byFileNameContains` for basename substring rules such as `dockerfile` - `byFileExtension` for extension rules without a leading dot, and for multi-part suffixes such as `spec.ts` #### Resolution order File icon lookup resolves in this order: 1. exact basename match from `byFileName` 2. basename-contains match from `byFileNameContains` 3. extension match from `byFileExtension`, and the more specific suffix wins 4. built-in set mapping 5. generic file-slot remap or fallback So `spec.ts` wins over `ts` when both rules exist. #### `RemappedIcon` shape `RemappedIcon` supports two forms: - a string symbol id - an object with `name`, and optional `width`, `height`, and `viewBox` Use the object form when the replacement symbol needs non-default geometry metadata. #### Runtime touchpoints React: - pass the icon configuration through the model options for `useFileTree(...)` Vanilla: - pass the icon configuration at construction time - update it later with `setIcons(...)` For the runtime-specific lookup around those touchpoints, read [React API](#react-api) and [Vanilla API](#vanilla-api). #### Icon color interplay Turn off the built-in colored icons with `colored: false`. The token lookup and the fallback precedence for icon colors are in [Styling and theming](#styling-and-theming). #### Related pages - [Customize icons](#customize-icons) for the walkthrough - [Style and theme the tree](#style-and-theme-the-tree) for broader appearance changes